The Inner Gamer Podcast

181: No Man's Sky Next, Sleep Tight and Marketing a Successful Indie Game

Episode Summary

We explore the major changes to the No Man's Sky from 2016 and play a new little tower defense-lite game on the Switch called Sleep Tight. We also discuss the struggles indie developers face when marketing a game in today's flooded market.

Episode Notes

Can it be true? Can No Man’s Sky finally be good? With their Next update that just released, it may have just achieved that. They’ve overhauled everything with more to do, dynamic worlds and MULTIPLAYER! Brett also plays Sleep Tight which is a tower defense game set in a kid’s bedroom. You have to set up pillow walls and toy turrets to fight off against the monsters in the closet. It’s a cute little game that leaves a little to be desired.

In the news this week, London Spitfire wins the Overwatch League Finals! Nintendo Labo has a great new update with vehicles, Destiny is putting it’s lore in books and the team behind Dead Cells pays everyone the same and has no bosses.

Our discussion topic is about indie game distribution. Last month we had a story about a game called “Active Shooter” that eventually got pulled because of its controversial subject matter. Soon after, Steam stated they’d no longer be policing games unless it was illegal or “trolling.” In addition to this, getting into systems such as the Xbox and Playstation is way harder so we explore the difficulties indie game developers have in such a flooded market. How do you really get discovered and make money?

Check out video clips of our discussion every week over at youtube.com/theinnergamer.

Show Notes:
1:12 - No Man’s Sky Next
16:33 - Sleep Tight
22:49 - Gaming News
51:49 - The Complexity Behind Indie Game Distribution
1:19:34 - Upcoming Video Game Releases

The Inner Gamer is a podcast built for the casual gamer. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday.

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