The Inner Gamer Podcast

182: Mowin' and Throwin', Octopath Traveler and When Should Games Pivot?

Episode Summary

In this episode, we talk about Mowin' and Throwin', Lightfall and our impressions of Octopath Traveler with over 50 hours invested. our discussion is about game developers and when they should pivot by either taking a big risk with a game or going back to the basics.

Episode Notes

We have a special guest return to talk all about his 50+ hours invested into Octopath Traveler by Square Enix! We also play more of Lightfall and talk about this awesome 2v2 couch competitve game we found called Mowin' and Throwin'. It's a blast and more people need to jump into this game. It's exhilarating and intense. We can't wait to have this at our events!

In our news, Ninja reaches 10 million followers, a 7 year old makes a video game, Sea of Thieves releases a new expansion to expand their formula and much more!

Our discussion this week is about when game developers should pivot their studio. Sometimes games start to get stale so when should they either take a risk or return to the basics? This idea came from the recent releases of God of War taking a huge risk with their new game and Octopath Traveler scrapping most of their modern day RPG tropes for more traditional turn-based combat. It's been successful for both of them but who else needs to follow suit?

Check out video clips of our discussion every week over at

Show Notes:
2:22 - Mowin’ and Throwin’
8:27 - Octopath Traveler
24:11 - Light Fall
30:15 - Gaming News
45:22 - When should game developers pivot and either take a risk or go back to the basics?
1:18:50 - Upcoming Video Game Releases

The Inner Gamer is a podcast built for the casual gamer. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday.

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